The many games that I worked on had many purposes. Most of them had a similar goal, for me to prove to myself that I belong in the game industry. I have proven it to myself, now its time to prove it to the world. I have made 2D and 3D games. I have architected game engines. I have collaborated with producers, artists, other programmers, designers, you name it. I've seen projects from design to release, in and out of games. The games you see here are my show peices, each with its own goal. I hope you will have the pleasure to view all of them.
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Article to come as soon as the game ships on June 26th, 2012.
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Working on MMA was quite an experience. It was the one project that everyone in school caught wind of and wanted to be on. When internships came around there was one for MMA and Scholten had got it from the programmers and Trey had gotten it for the artists. The rest of us were disappointed that there was only one spot. Gourlay had worked on it for a stint, getting the prototype up and running. Vick Lugo had been one of the main designers since they pitched it a few years ago. So needless to say, the project had some history for FIEANs. I worked my managers about getting me a spot on a game when my NCAA contract was up and they told me to report to MMA the next Monday. Don't you just love how things work out?
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EA SPORTS NCAA Football 11 |
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My first professional project was an amazing experience. I can't believe that I have a shipped title in under a year out of school. Everything that I heard game development was, turned out to be true. It's very demanding -- physically, mentally, and time wise. But its oh so rewarding. On release day a few of my friends and I went to Gamestop to see our game on the shelves and it almost made me cry.
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FIEA Game Engine - Street Fighter ASCII |
The FIEA game engine is an on going two semester long project to create a custom game engine and renderer. The engine is cross platform between OpenGL, DirectX 9, and XBox. At the end of the first semester when the core of the engine was to be completed separately by all of the programmers, we had to come together and make a game. We decided to start from a stable code base of a single programmer, we chose to use my code base. I was pretty excited at the time. I got to flex my architecture muscles. The only theme we had to conform was make a simple text based rock-paper-scissors game. John Ericson, one of the other programmers mentioned to the group that we should do ascii art street fighter and we ran with it. It had to be text based at that time because we hadn't started rendering 3d models yet.
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